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September 8, 2011 / MojosWork

Green Arrow #1

Rating: 0.5/5

Synopsis: Green Arrow is on the hunt. Driven by inner demons, Ollie Queen travels the world and brings outlaws to justice…by breaking every law. Now, armed with cutting-edge weaponry and illegally gained intel (courtesy of his team at QCore), Green Arrow is shooting first and asking questions later.

Writer: J.T. Krul

Artist: Dan Jurgens

Cover Price: $2.99

Page Count: 32

SPOILERS BELOW

DC’s “The New 52” rolls on, and this time, we tackle Green Arrow #1. Although my exposure to the DC pantheon has been very limited until recently, Green Arrow is one of those guys I’ve come across from time to time. I enjoy his character in the various animated incarnations of Justice League cartoons, and I particularly enjoyed the Kevin Smith run from a few years back. (Oh my God, that was ’99?!?)

Like I mentioned in the Action Comics #1 review, DC’s relaunch is a great way to weasel your way into the ground floor. Since the list of 52 new #1’s was announced in this new universe, I had my sights set on Green Arrow. So does it deliver? Not even close.

Creative team misses the mark
It’s safe to say that Green Arrow is J.T. Krul’s biggest assignment to date, and I don’t see how this writer’s pastures will get any greener. His writing is cumbersome, heavy on terrible dialogue:


Thanks for all the exposition. We got the picture when it was established these villains liked recording their exploits a few pages earlier.

The idea of villains showcasing their endeavors on social media like YouTube is a cool idea, indicative of the times, but the execution is poor, and nothing about this comic feels modern, and a lot of that is because the art looks like a late 90s Marvel book that hasn’t aged gracefully. I’m not sure if Dan Jurgens’ penciling or George Perez’s inking have anything to do with that, but colorist David Baron employs a rainbow color palette on every page that makes the book look more like an episode of Spongebob Squarepants.

Straight as an arrow
Every subplot through this first issue has been done before: hero’s civilian identity feuding with his corporate nemesis (Iron Man), hero operating outside the law (almost every hero ever), hero taking down bad guys (again, everyone). That itself isn’t a problem, because at this stage of the game, what HASN’T been done? It’s all in the twist. And Green Arrowoffers none. It’s a straight shot from beginning to end. The issue is basically one big establishing shot. Again, not necessarily bad, but all that’s established is that I don’t care. Take a look at the final splash page.

Hi. We broke through a wall and we're boring.

First and foremost, comics are a visually based medium. Do ANY of those villains look cool enough that you would want to read about them next month? I hate to sound crude, but all of those awfully generic designs suck. Green Twins, Blue-Haired Girl, Shirtless Man, Wolf Guy, Powerhouse Chick, Martial Artist in Red Tights, Crappy 90’s Armor Man.

Bullseye!
There is one panel in this comic that I really did enjoy though. Despite the myriad of colors that are too bright for my tastes, despite the trite scripting, it’s a nice looking panel that summarizes my thoughts on Green Arrow #1:

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